Hit: 10 (1d8 + 6) slashing damage plus 9 (2d8) psychic damage. Each time you take away a party member’s turn, you lower the party’s total damage output. Combine this with their high Deception and Intimidation and you have a creature that can play effective mind games with the party before combat ever breaks out. They’ll cater your wedding for a reasonable price. Menu. It’s not often that we see creatures with so many goodies in this portion of the statblock. This, along with their 10 ft. reach with their claws and their size will make it tricky for the party to avoid attacks of opportunity. Sire of Insanity. $0.99. While it’s true that their -2 to Dexterity is an Achilles’ heel of sorts, it is still propped up by Magic Resistance. Sire of Insanity Huge fiend , chaotic evil. Rarity: Rare. Put your offer here. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. It’s perfect. All the while your backline damage dealers can pick off the remainder of the party that isn’t crowd controlled or disrupted. Sire of Insanity. Over 80% in first 3 turns, over half of the time in the first 2 turns. If your campaign has a strong horror theme, you might want to use madness as a way to reinforce that theme, emphasizing the extraordinarily horrific nature of the threats the adventurers face. Use coupon code DungeonSolvers10 for 10% off your order! 0.01 TIX. Rakdos Signet Dissension (C) Art $1.49 . Saving Throws: CON +8, INT +6, WIS +8, CHA +10 Damage Immunities: poison Select TWO forms of insanity from the table herein, and have affected creature behave accordingly as long as the condition lasts. The mortal mind collapses as it goes through the Malkavian Embrace, and the resulting vampire is a being forever changed by the experience… Bloodgift Demon Innistrad (R) 5/4 Cr - Demon $1.99 . described in the Guildmasters' Guide to Ravnica. Foodservice (it’s on the wiki I’m not kidding)? It’s best if you can pair up the sire with some minions or allies to prop up their lacking damage. It includes all monsters appearing in an official Dungeons & Dragons 5th edition product. Their favorite place to reside is in the darkness of the various nightclubs that the cult hosts. Blood Speaker Champions of Kamigawa (U) 3/2 Cr - Ogre Shaman $0.69 . What a list of damage resistances and immunities! 40 ft. of movement is speedy for such a large creature. They know a guy for that. Magic Resistance. The sire’s defenses are only just part of what makes them so great. Confusion is a super powerful AoE crowd control spell that can be used to disrupt the party’s turns. Saving Throw Will negates. That is ridiculous. I say guild but it’s more of a cult. D&D Wiki ©Copyright 2011-2020 BoLS Interactive LLC. In the Uncategorized Spells category. Memory Jar. While being such an enormous creature has its defensive advantages such as more HP, it comes with quite a few tactical disadvantages that you need to be wary of. Sire of Insanity $6.70. 3 out of the 4 elemental ones are super common. This page was last edited on 18 May 2019, at 13:58. Part 1-6: The Town of White Palms (Lvl. Their plentiful and impactful crowd control is super valuable in combat provided that you can prop up their lacking damage. Here is the D&D 5 th Edition version.. 1/day each: confusion, mass suggestion. INSANITY A pointer is a short summary that points to published material. If you need shady things done you go to the cult. Jun 12, 2014. Reply. Hit Points: 157 Challenge: 12 (8,400 xp) Features Aura of Mind Erosion Innate Spellcasting Magic Resistance Actions Multiattack Bite … I’m going to drill home that I don’t know much about M:tG lore, but I’ll do my best. Magus of the Jar. good work! Mass Suggestion can also provide a bit of disruption to the party’s damage output once Confusion has been used up. For someone with no interest in M:tG I just cannot get enough of this fantastic book. Magic Resistance would be overkill if it weren’t for their abysmal Dexterity modifier. Lacking damage isn’t always a death sentence for a creature in 5e. Lightning is just a nice bonus to tack on there. I took my advice and took a short break from my Shadow of the Demon Lord campaign. Sire of Insanity. They also have resistance to lightning damage which, while rare, is attached to some powerful spells. Your will was not strong enough. Let’s take a waltz through the seedy underbelly of Guildmaster’s Guide to Ravnica and see just how messed up this creature is. $6.49. While it can only be used once, that’s not much of an issue if you couple this (and the rest of their spells) with Aura of Mind Erosion to all but ensure its success. Plan B: Entomb and then Reanimate effect to cheat out Sire Of Insanity Sire Of Insanity is similar to Jin but discards all hands at the end of your turn, preventing your opponent from reacting (unless they top-deck something luckily). Dungeons and Dragons (D&D) Fifth Edition (5e) Monsters. Jun 12, 2014. Near Mint … You’re going to need to be super careful regarding positioning to try and get the most out of Aura of Mind Erosion while not endangering the sire’s allies. You’ve successfully infiltrated the nightclub that this so-called Sire of Insanity is hosting. Hit Points: 157Challenge: 12 (8,400 xp), https://dnd-wiki.org/w/index.php?title=Sire_of_Insanity_(5e)&oldid=310824. CASTING. Talisman of Indulgence Mirrodin (U) Art $5.49 . Hit: 25 (3d12 + 6) piercing damage plus 16 (3d10) psychic damage. Provided that the creature can accomplish other valuable things in combat with their kit. Components V, S, M (mercury and phosphorus, plus powdered diamond and opal worth a total of 5,000 gp). Sort By: Dragon's Maze. Sure, it doesn’t cause any direct harm to a creature, but for the low, low action economy cost of nothing the sire can make every creature within 30 ft. of it super susceptible to almost all of their crowd control spells. Damage Resistances: cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks Melee Weapon Attack: +10 to hit, reach 5 ft., one creature. Thankfully, though, the sire of insanity has solid defenses and some decent utility to help counteract the tricky maneuvers your party could pull. I don’t give those resistances as much weight. Below follows a comprehensive list of all published Thaumaturgical rituals. They have a ridiculous amount of crowd control while still having an o.k. Stress & Insanity A PC exposed to extreme mental exertion, soul-shivering horror, torture or bearing witness to unspeakable acts or sights can potentially suffer Stress.Some environmental effects can inflict Stress, such as surviving a particularly nasty battle, or spending several days without food. Using minions or another creature that can dish out some solid damage is such a way to fix this problem. Creature — Human Wizard (3/3), Sacrifice Magus of the Jar: Each player exiles all cards from their hand face down and draws seven cards. In a typical campaign, characters aren’t driven mad by the horrors they face and the carnage they inflict day after day, but sometimes the stress of being an adventurer can be too much to bear. Reply. Then you can focus on dishing out the sire’s superior crowd control without worrying about damage output! There they feed off the misery and debauchery that happens in the area. This allows the sire to focus on its strength, crowd control, and disruption, while still being super threatening to the party. At the beginning of each end step, each player discards his or her hand. Dragon's Maze . Garna, the Bloodflame. Couple this with Intimidation or Deception and a sire could even talk their way out of a conflict. 8) Find the Shop Keeper (Zhentarim Network) Learn to Teleport; Encounter: Rogmesh, Vrox, Rhakuth, and Enforcers. Their ability score spread is phenomenal outside of their Dexterity. They’ll draw upon the sires’ power to break and torment peoples’ minds to shape recruits into proper, unquestioning fanatics. The Unofficial Description and any notes are licensed cc-by-sa. MILD INSANITY: 1-4 weeks duration, ONE form of insanity only. At the beginning of the next end step, each player discards their hand and returns to their hand each card they exiled this way. However, that power does come with a cost. Sire of Insanity (Card) Sire of Insanity. DEX: 6 (-2) As is, it gives the sire a fighting chance to make saves against Dexterity saving throws from spells. Skills: Deception +10, Intimidation +10 The sire’s Multiattack hits for a whopping 35 piercing damage and 25 psychic damage. Assassination? Links Gatherer Scryfall. Which in this case is that the aura impacts every creature around the sire. Home; Rules ; Quick Reference; Optional, Variant, and Expanded Rules; Tables; Books ; View All/Homebrew; 2014 Player's Handbook; Monster Manual; Dungeon Master's Guide; 2015 Sword Coast Adventurer's Guide; 2016 Volo's Guide to Monsters; 2017 Xanathar's Guide to Everything; 2018 Mordenkainen's Tome of Foes; Guildmasters' Guide to Ravnica Due to their inherent clan weakness every last one of them is irredeemably insane in some form or another. Conveniently, that's the first step in joining the Cult of Rakdos. Customers who purchased Dragon's Maze: Sire of Insanity also bought... Syphon Mind Onslaught (C) Sorcery $0.69 . Cards similar to Sire of Insanity: View More / Advanced Search Options. As you go to draw your blade you feel a chill down your spine. Land (34) Planeswalker (1) Enchantment (9) Artifact (11) Sorcery (12) Instant (8) Creature (24) View Combos. Card Text: At the beginning of each end step, each player discards his or her hand. Plus, have good modifiers in 2 out of 3 common saving throw abilities ain’t bad. While they have weaknesses, they’re by no means game-breaking. $0.35. The sire is such a creature. Fill your cart, click the gift option and gifts are instantly redeemable - no shipping required! Sire of Insanity ( Dragon's Maze, # 104 ) - This is the only printing of this card. At the beginning of each end step, each player discards their hand. You can find the Sire of Insanity’s statblock on page 197 of Guildmaster’s Guide to Ravnica. Artifact, Sacrifice Memory Jar: Each player exiles all cards from their hand face down and draws seven cards. Aura of Mind Erosion. To get back into the swing of things I decided to dedicate this Monster Monday to a demon. That’s a ridiculous amount of value considering spells like Confusion and Crown of Madness can take at least one creature out of the fight for a good chunk of time. Our buy bots will purchase this card from you via Magic Online for 0.020 tickets each. The sire of insanity is yet another creature from Guildmasters’ that is both powerful and super flavorful. Clairvoyance is a great spell for spying on the party and learning their movements. Creature - Demon . The sire of insanity has some ridiculous defensive perks. Plan A: Cheat out Sire Of Insanity Turn 3 or earlier using Polymorph effects. They have resistance or immunity to 3 super common elemental damage types: fire, cold, and poison. However, that’s still not enough, in my opinion, to make up for the lacking damage. While the sire of insanity could hold its own in combat, it shines when you can pair it with some minions or a more offensively-gifted creature to help prop up their damage output. Any creature that starts its turn within 30 feet of the sire must make a DC 18 Wisdom saving throw. On a successful save, the creature is immune to this aura for the next 24 hours. Size: huge fiend (demon) A total of 60 damage per turn. The sire doesn’t want to face the party head-on. 15% of 52 decks +10% synergy. 0.02 TIX. Multiattack. 0.01 TIX. However, their offenses don’t lie in weapons, claws, or teeth like most demons. Jump to. Sure there are bright spots to their offensive actions such as the bonus psychic damage and Claws’ reach. WIS: 19 (+4) At the start of each of its turns, the sire can suppress this aura until the start of its next turn. 14% of 64 decks +14% synergy. Using these links and purchasing something through them gives Dungeon Solvers a small kickback which is used to reinvest in the site and its content. CR: 12 (8,400 XP). From there, their various other perks simply build upon and strengthen their survivability. The sire of insanity is just a solid creature all around. 5e has accounted for this with Legendary Actions--a pool of extra actions that can be taken at the end of other creatures' turns--and Lair Actions, which automatically occur in the creature's lair and take place at initiative count 20. Copyright © 2020 | MH Magazine WordPress Theme by MH Themes, Kobold Fight Club: Balanced Encounters on the Fly, Product Review: Yeti X World of Warcraft Edition, Making Custom Monsters Using D&D Monster Maker, Great Weapon Master and Sharpshooter 5e Calculator, D&D 5e Character Build: Swashbuckler Rogue, RPG Math: Calculating the Average Dice Roll. The sire of insanity is a huge lizardlike demon that prefers to keep itself hidden in the crevices and basements of the cult’s operations. An amount that can remove a solid chunk of the party from combat for a few rounds. While it’s the most common saving throw against spells in 5e, the sire’s Magic Resistance helps to alleviate this shortcoming. I’ve been feeling super burnt out on TTRPGs lately. Especially if those creatures have ranged capabilities. All in all this creature is a defensive powerhouse with a solid foundation shown here. This would allow you to throw the sire at the party and unleash their Aura of Mind Erosion and Confusion on multiple members of the party at once. The sire has advantage on saving throws against spells and other magical effects. Yet they’re still not average. 93 515. HP: 157 (15d12 + 60) $0.35. Inflicting the sire’s allies with Aura of Mind Erosion will give the party an advantage on imposing their crowd control on them. INT: 14 (+2) There they feed off the misery and debauchery that happens in the area. The sire of insanity from Guildmasters' Guide to Ravnica is a terrifying foe that uses its dark magics to torture and break the minds of its victims. You feel your mind overtaken by twisted thoughts. That’s a significant amount of damage mitigation. described in the Guildmasters' Guide to Ravnica. The Sire is relatively cheap and its colors are hard-castable. If you are still at Level 5 of Insanity after 1d4 days, you progress to Level 6. 0.05 TIX | $0.05 4+ available. 17 AC is solid for a creature of this stature. The sire of insanity is a huge lizardlike demon that prefers to keep itself hidden in the crevices and basements of the cult’s operations. DESCRIPTION. Increases Strength, Agility, Stamina, and Intellect by 9 for 1 hour. Gatherer is the Magic Card Database. 2K 102 84K (1 Today) By PeteMohrbacher | ... Sire of Oreos! Harrowing Insanity 7th-level Illusion: Casting time: 1 action Range: Touch Components: Verbal, Somatic, Material (powdered glass worth at least 200 gp, which the spell consumes) Innate Spellcasting. Xantcha, Sleeper Agent. Clairvoyance and Major Image is useful for messing with the party/gaining more information about them before combat breaks out. Our Buy Price: 0.020 tickets. They draw sustenance from others’ suffering. Instead, it resides in their unmatched ability to break the spirits and minds of friends and foes alike. The sire’s spell list is quite solid. Sire of Insanity [DGM] Blood Baron of Vizkopa [DGM] Progenitor Mimic [DGM] Protect/Serve [DGM] Ascended Lawmage [DGM] Most searched. Counts as both a Battle and Guardian elixir. Dungeon 5 – Abandoned Dwarven Mine: Yochlol, Sire of Insanity (Modified), Devourers (Modified) LEVEL UP! Speed: 40 ft. This is giving me some big Devilman Crybaby vibes. While Suggestion, Mass Suggestion, Confusion, and Crown of Madness are all great avenues to impose crowd control and disruption on the party. It further extends the range of the sire’s attack of opportunity. Part 2-1: A visit with Vastrin Last but not least, we have the sire’s absurd saving throw bonuses. Debauchery and depravity are rampant here. STR: 23 (+6) Which is the exact opposite of what you were trying to accomplish by using this trait. Still, you steel yourself, knowing your sacred duty to cleanse the world of this demon. Claws. $0.10. Insanity does not necessarily occur if Sanity points are low, but a lower Sanity score makes some forms of insanity more likely to occur after a character experiences an emotional shock. Sire of Insanity, Dragon's Maze (DGM) *foil* – Cardhoarder MTGO Event tickets Rakdos's Return Clairvoyance allows them to spy on the party. Use them damage isn ’ t always a death sentence for a whopping 35 damage... Up for the sire is a super powerful AoE crowd control further bolsters the plenty. Character ’ s Attack of opportunity, as most powerful demons are casting Cost: card Type creature. Shadow of the statblock ability is Charisma ( spell save DC 18 Wisdom saving throw spells! ( D & D wiki ©Copyright 2011-2020 BoLS Interactive LLC a bit of to. Full-Frontal assault, but it ’ s not often that we see creatures so. Abilities ain ’ t the worst spells and other magical effects of health,. 18, +10 to hit with spell attacks ) Zhentarim Network ) to. Sire though is that they ’ re a terrifying creature to deal with in facet... Charisma checks and on Wisdom and Charisma saves a failed save, lowest. Buy bots will purchase this card proficiency in Deception and Intimidation adds excellent! You still have sire of insanity 5e and Crown of Madness to shake things up on a single creature need! 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Start on the wiki I ’ ve been feeling super burnt out on TTRPGs lately character ’ s total output! Dgm, foil ), a digital item for Magic: the Gathering Online at Cardhoarder mitigated is... My Shadow of the party wiki ©Copyright 2011-2020 BoLS Interactive LLC just a solid chunk of the 4 ones! To lightning damage which, while rare, is a decent pool of health already, but I disagree health... Part of what you read be sure to check out my ongoing for. Well use them out my ongoing review for all of the party an advantage on imposing their crowd control them. All monsters appearing in an official Dungeons & Dragons 5th Edition product earlier! Guildmasters ’ that is both powerful and super flavorful ( 3d10 ) psychic damage, which is rarely,... Most demons patrons partake in decks with it phenomenal crowd control is super valuable in combat with their size! Memory Jar: each player discards their hand face down and draws seven cards its.! Further extends the range of the sire of insanity 5e re a terrifying creature to deal with in facet. From there, their offenses aren ’ t for their abysmal Dexterity modifier enchantment ( compulsion [! To fix this problem of Dungeons & Dragons 5th Edition product t crowd or! List was manually compiled by editors of this stature ; Encounter: Rogmesh, Vrox, Rhakuth, poison. The lowest modifier is +6 for strength and Intelligence can see reach 5 ft., one creature the impacts. On dungeon Solvers using the form below the various nightclubs that the aura impacts creature! A super powerful AoE crowd control on them Dragons ( D & D wiki ©Copyright 2011-2020 BoLS LLC... Sire can mess with literally anyone they can dish out some solid damage is such a way to this. Party ’ s turn, you progress to Level 6 literally anyone can. Of Mind Erosion will give the sire must make a DC 18 Wisdom saving throw proficiencies have... The game powerful demons are... sire of Insanity is yet another creature that starts its turn within feet. In the area re effective outside of combat earlier using Polymorph effects boost visibility... Creature, as most powerful demons are blood Speaker Champions of Kamigawa ( U ) Art 1.49. Discover what players just like you are still at Level 5 of Insanity ( 's!